Assassins Creed 3 gameplay teaser.
It will be funny, if it doesn’t gain the news of the right number of likes =) I don’t know how who, but I somehow got to the assassine, the Malek fucked after a large number of games in a series with the same mechanics and the same ideas, so this teaser somehow does not motivate … again IMHO IMHO. If everything will be like in the past parts, then only the plot will be the only motive for buying a game … And this is somehow already Malova or something or something or something. in general, wait and see.
P.S. I would like to see the well -modified gameplay of the first part, where you feel like an assassin and try not to be particularly firing so that unnecessary problems do not lap. And the rewinding of the armies with the chiefheror is somehow stupid, too casual or something is not interesting already. I want to be a quiet killer, not a combine. And so that the development frames did not get me, but the realities of the world game
Blood in the snow when a soldier crawls +
The fact that the snow on clothes looks like a paint, I rather agree than not.However, there is one 100% way to display the graphics in such moments from average to a high level-this is not to use such a close angle (in the first part there was an almost completely controlled camera with a distant look and a couple of options for the angle, which did not separate the game from the script of the moment-camera as it was under our control-it remained throughout the game).
P.S. It is not so often in the advertising company of the series that the enemy is demonstrated to us, to whom they can be imbued with sympathy (you can even hope that the GG will not kill the wounded, so she asks about something).
Possible punctuation errors are possible 🙂
Excursion into the past: in the first vegaspluscasino.co.uk part, enemies holding on to the wounded limbs could be writhed for a while, then die, in the second part opponents stopped making their faces from pain (the mannequin Face (poker is poorly said)) and die on the ground- they simply fell dead + further, in the next parts, to end the enemy 1 blow in open battle- 90 (and more) % ​​of cases (more) % ​​of cases (more) % ​​of cases (more) %. So, if this is a script, then we have seen them many times, and if the gameplay is very good (worked out).
Well, here’s another knee She is engaged in wrecking. It remains to wait for the trailers of crisis 3 and the Larisa and find out if they will hunt.
Yes, I do not care what. all the same, if the desired figure does not gain, or it will be gained for a very long time, it will be pretty funny.
But the army could be banging, but still it was not as simple as in the subsequent parts. And even one crusader was quite a real threat. Remember at least the end of the game, when with 11 crusaders it was necessary to fight. I then seem to have been back on this segment 5-6. Of course, my hands are crooked, but still such torment was much better for me than to go through almost the entire second part (and all the additions to it) almost without resistance. And as in the first part, the cities of the city, who really interfered with the roofs and from which it was quite difficult to hide, really prevented him from running around.
And in general, if it were not for the slightly tormented control and the uniformity of gameplay, then for me the first part would be the best in the series
Any crusader (and indeed anyone) was carried out at one or two strong blows. With such a blow, there are 2 outcomes: either the enemy dies, or wraves (and cannot counterattack) and, while the rest experience the effect of the attack aircraft, we repeat the procedure to a victorious outcome. Interestingly, the method works even on purposes (cut off with a sword, but in order not to ruin pathos, teleported and finished off with a knife).
I only remember that they were justking it just wonderful and it was easiest to kill them with a counterattack (moreover, a dagger, not a sword). But either my hands were crooked, or the control was a little clumsy, but it was not always possible to counterattack on time. But the bottom line is that these devils needed their approach and they rarely killed for one or two (if not one on one), and in other parts there was almost still someone to kill. Almost no one was labor (a bureaus that with his bare hands was sometimes a difficult guard of a complex to kill). And in Reveleshnz, in general, in one mission, almost with bare hands it was possible to cut off the Yanychar camp.
In the first part? Strong blows – not very. And in general: patience, my friend. For no one will do anything to you, and all you need is to clamp the left mouse button. Only with the Templars there are problems. But I had a tricky plan: you find the Templar, you fall on it from above, randomly click the buttons. Templar is confused and killed by a hidden blade.