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I played all (well) demos of the first Russian festival in Steam.

From the first to the ninth of May, the first festival of Russian video games in the history of the store is held in the history of the store. I, as a person, sincerely rooting for Russian Gamdev and loving our stunning projects like Pathfinder: Wotr, Atomic Heart, Pathologic, Life and Suffering of Sir Brante T.D., decided to see the demo versions of the still not released domestic indie games and tell you about them.

In a word, despite my immense love for our developers, this does not mean that I will praise the bad or score on the flaws of good, nothing like that. Therefore, for such an uncomplicated business as a show of a demon – I want to introduce the same straightforward system of assessments. I will brazenly steal a four -point system of evaluating Stopgim, only to mark them in numbers, it seems to me perfectly shows how I feel about the project. I experimented with three points, but it turned out that two points are somehow too sad, and three are too cool, so something is very much necessary between. In any case, estimates here are needed, like something like the result, do not take them seriously, the most important thing in our business is to make out what is so and what is wrong;The estimates are secondary.

And, well, one more detail: all the horrors will be discouraged because of my pollution, I do not like horror and afraid of darkness, and I also sleep with my mother . And there will be no new part of the Choice of Life, because there is nothing to tell there, this is a plot -centric game that you cannot go to the end, I hope this reason is exhaustive.

(In addition: I played in The Parasites, but before the game, like a sucker, I forgot to turn on the record, so there are no footages (. I will briefly say that this is just raw Zhivach as The Forest, I do not recommend playing, there is nothing to do there, sorry that it is so crumpled, only a screenshot that I will put in a vitriors is preserved. I don’t want to play this game again, but without freezes, well, not at all, you don’t even look at the game).

P.S. I know that a blog on a similar topic has already been released on SG, well, here, I didn’t have time to become the first (, I somehow don’t want to throw work in the trash. Here I analyze all the demos in detail, if you like less text, it is not interesting to read about all demos (well, most) or you do not like the way I write and what I throw off the horror, then read Michael Realperson.

One Way Home.

And although I said that I will not play horror, but I still played on One Way Home. According to screenshots, this game was perceived by the horror, as some of the Last of Us . Well, that is, I thought that I would not be scared from the word at all, and then I was a little mistaken.

A half-hour demo tells us the story of a twelve-year-old boy, who was left alone at the time of the beginning of the zombie apocalypse. Well, tells. There is no story, as such, in the demo and, as I understand it, it will not be in the game either, because what the game shows is not a plot, but simply events without a bit of drama or meaning. Throughout the demo, the boy gets to the school, where, as he found out, there should be some kind of evacuation point. He reaches the destination, and there, around the zombie, the point, apparently, is no longer. In the end, we have a small parody of the death of Sarah from The Last of Us with a policeman who says “but this is a child” and then “eat, sir” and this is the demovement ends. I swear, I have not missed anything, plot it is all that we have. It seems to me that at least some drama would not have prevented the game. Even if it is later, then the purpose of the demo is to catch a potential player, so, the plot did not hook me.

Gameplay in front of us is a three -dimensional platformer with a fixed camera. Having conducted analogies, the game is associated with some kind of mixture of Little Nightmares and Limbo . I don’t really like platformers, but even so I can say that here it is normal. I will not praise him, but I will not scold him either, there are elements of platforming here and they work, they don’t even enrage.

There is also one interesting mechanics, which, I hope, will still be used in different situations in the future. At a minimum, I have not yet seen that the character ran and fall because I stumbled on the subject that lay on the floor. Here one very simple puzzle is based on this. You need to run to the speed to a slowly closing door, but boxes are lying around, so you should remove them in advance to run without stumbling. I would not say that there is something brilliant here, but I would have noted that this is something unusual.

In addition to the platforming, there is an absolutely clumsy stealth, in which opponents outside the screen can calmly steal you, of course, you need to seriously fix it, because these hide and seek zombies hidden beyond the boundaries of the screen are simply incompetent. And also, I did not understand the essence of mechanics with an ax at all. At first, I generally wanted to drop the game at the moment with an ax, because I did not understand how to chop them if every time I press the button, they beat me before the character will react to press, but then I realized that the character could beat with an ax from the middle distance, so he was nimbly. Starrily different;Guys, you absolutely seriously give the player an unbroken weapon in Horror? I really was scared at some moments, either I have a coward, or the developers can scare-I don’t know this, but I know for sure that you also need to do something with an ax and you can’t give it like that just like that.

Well, finally, I’ll say that your game is a fading piece of code. The game is made on Henryla and this is noticeable, because in inept hands it turns into a performance degenerator. In the moments of the chase, my PC could not cope with the game, giving out 15-20 frames. It’s just a disgrace, you have a play on visual programming? Why are the hordes of zombies in Days Gone just ultraneys with my computer compared to your fifteen green blanks from the Asset store?

My assessment – 1. Let’s start gesturing right away. I do not know which audience this project is designed for, however, the game is bad not therefore, but because of the terrible optimization in the compartment with this. I really don’t understand why playing a clumsy clumsy platformer. I am by no means trying to offend the developers somehow, they did a lot of work. Rather, I don’t understand why they chose to make a three -dimensional platformer in such development conditions, I do not believe that this is a team of two people. In any case, problems with optimization are decisive;If there is a person who will be in love with your project, then these 15-20 FPS will be scared away.

Rekesh Gaal.

The next in the list is a diaploid with an incomprehensible name Reakesh Gaal. All according to GOST: from above, clique gameplay, dark -fantasy atmosphere and deep building. Let’s in order.

The game begins in the dungeon. The blinded chief hero is given to the vision of some ghost, and then there is already a pure gameplay. I did not understand one thing, this is an endless horned or at death, the game literally ends only in demo version? The fact is that after your death you are forgiven with all the progress and you can only start at first. In Reakesh, I played for about an hour precisely because I was strangled by this complete erasure of progress, which is why I literally bite from scratch, which is not particularly funny.

The gameplay formula is as follows: we walk along Dunja, jam the opponents, farmim experience and pour skills into one of two branches of pumping – then the cycle simply becomes more complicated. For one level, two such points give us and we have the right to distribute them between the pumping of our attributes and skills. A branch of attributes is basic power, dexterity, endurance, etc.D. With the knowledge of the elements added to them. As the attributes pumped, different weapons become available to us for equipment, and in addition, there are other passive skills in the branch of attributes somewhere at the bottom, which become available for pumping with certain parameters of these attributes. A branch of skills is almost completely under the lock, which will open after the release.

Despite the fact that I call the gameplay to jam, the complexity in it is definitely present. We cannot just run into the crowd of opponents and start poke, otherwise just die. We cannot even run away from opponents, because if we have not cleaned the location, then additional enemies will be binded to our pursuers. The rooms must be entered carefully, because if they are large, then most likely are filled with opponents, which means we must think about planning, as we will maneuver between all these gentlemen.

I do not think that you can tell something about this game for a long time, so I will immediately give an assessment. 2. The gameplay here is unreasonable, this is an absolutely ordinary diaploid, I have not found anything new to the genre here. If you are a fan of Path of Exile or played for many hours in Diablo, then you may like Reakesh when it comes out, but I do not think that it is worth waiting for something unimaginable from her.

Underquest.

Underquest is a horned with elements of an autobatler, which very pleasantly surprised me. I must say that before playing UnderQuest, I played another game of the festival that bought me with its cover, but I managed to disappoint me in all respects – Multitales. Here is exactly the opposite, UnderQuest will not look that it is wretched, but not as if it had been done under a PC, rather for mobile phones. But it is played, however, amazing!

We are told the story of one youth, who, according to Danjam, reaches the underground tavern “Dragon Cup” by the beginning of the events. Along the way, he finds a charismatic speaking chest named Melcifer, who will now wander with our hero. Melcifer is a guest of a “dragon cup” who escaped from there due to disagreements with a tavern. The protagonist, who, as it turns out by this moment, is the name of Tristan, appears to this very Tavernian “Dragon Cup” and we find out that the main character sent a sparking Order. Our task is to clean up Dange, in the depths of which there is a magic artifact Dragon Heart, stolen by “outcasts” (local monsters). And so our journey begins.

Gradually, various intrigues plow us. Then some kind of blacksmith hates for some reason the Order, then some unknown says that the key, uniting out of the underground kingdom-subcoreliness-is not at the queen, but the whole ENT revolves around the fact that the whole civilization is underground. In addition, dialogs and characters are excellent. Although they look like Funko Pop toys, they have their own distinctive features, and their conversations are interesting to read.

The game is also unusual. I would say that at some moments it looks like the gaming process Loop Hero . We have 4 slots on the character: under a sword, a shield, a bib and a helmet, and the inventory is divided into 12 cells, if all of them are filled, then the items will just begin to disappear during the assembly. The character automatically beats one of the opponents, but if we press this enemy, then the kuldown will decrease between our attacks. And the main feature of the game is exactly the inventory. When we beat the opponents, segments of the elements gradually fall from them, there are only three of them: cold, fire and earth. These segments give some kind of spell when combined, a la Magicka . There are very few combinations and I hope that in the release version there will still be more due to an increase in the elements or due to the ability to combine any spells with other spells, in general, I want this mechanics, but I want it in even more numbers.

Fight with the boss.

Wandering through Danjam, we will meet several types of rooms. In some, two random elements of armor will be given to us, in the others in the same way two random elements of weapons, thirdly we are waiting for us just a chest without battles. The remaining two rooms belong to the characters. According to the classics, a merchant from which for money we can purchase things from an assortment of three items. And a blacksmith in whom we can improve the elements of armor and weapons. But this is not the only way to improve.

First, let’s go back a little, where the money comes from? When we beat monsters, all the trash that finds us in our inventory can fall from them. When clicking on this trash, it disappears and the main thing here is if your inventory is clogged, to monitor this trash, because it can prevent you from choosing a really important thing. We can also fed our fellow bustle and weapons, for which he gives us money. But you need to do this only if your inventory is clogged with important things to the eyeballs, because if we have weapons or armor of the same level, roughly speaking, duplicates, then when they are connected we will get the next level of the same weapons. Here is such a cheerful game with inventory.

This is very good! I would even say perfectly, so my assessment – 4! In addition to the intriguing plot, which you do not expect at all from the game that looks like this, there is also an exciting gameplay, which, despite the fact that we are in front of the Autobatler, makes you constantly move! Combine the elements here, then throw the bomb, now throw this rubbish, especially the gameplay makes you act in battle with the boss, when you are trying to figure out what you need to press and what to connect and then you perform it. I even added the game to the viviller, which I did not expect from myself at all. I wish developers success in their business!

Iron Meat.

And the first game for all aspects without roughness is the first for today – this is Iron Meat. It already looks straight as an ended product: without bugs, lags, with a clear visual, in which there are no plugs. In other words, at least take it right now and let out, except for the incompleteness. Before us is the real heir to the Contra Games series . The authors are not at all embarrassed by their object of inspiration and adapt from the classics all up to animations. I do not think that there are a lot of things to tell, but I will try to paint

The plot, or rather, what can be called this word, begins with the fact that in some laboratory at some space station a monster got out, changing everything around himself, and everything that he changed is obeyed. From a space station through a teleport, this creature enters the ground and begins its fun. We play for a brave noun that can look at least like an anime girl, it does not matter. Then we have only meat, guts, dismemberment and various opponents.

As I said.

I shoot a flying living car that tries to kill me.

We shoot at opponents, try to evade the fact that they bullets in us in response, or from their bodies, which also cause damage. In addition, sometimes drones fly over us, destroying which you can choose weapons, and weapons also fall out of some mobs. The weapon here is diverse, it can pump and considering that you are depriving it after death, for one passage of the demo you can clearly not be able to see everything.

The game is complicated. Even considering that at the average level of difficulty, 16 lives are given, both of the missions presented forced me to sweat and by the end I got exactly with zero lives, if I got it at all. Further, I think the game will be even more difficult. In a word, the complexity of the game also gives the number and variety of opponents, which, as I understand it, are generally different at each level with a minimum of repetitions. There are also several mini-bosses between ordinary opponents at the level of usual opponents, which in the second mission have already forced us to strain, they are certainly unique to every level. Yes, even household opponents for their uncomfortable arrangement forced to hardly try to get around them or find the position with which they can be safely shot. In general, for hardcore players, everything is just fine here!

This Chmoshnik did not even allow him to shoot him in this place, because he shoots through the barriers, but I don’t know how, I have to choose the moment when he does not shoot, and the teeth are open.

Flying creatures seem harmless, but in fact it is difficult to get into them, and they fly right on you and kill from one push.

My assessment – 4. I don’t see any sense in racing here, this is an ordinary stupid retro-shoot ‘em up that does not require a lot of convolutions and capable of bringing pleasure. I am not a fan of such a genre, but I understand why people like it and I know that this game will have their own fans. I have not tried to play in the coope, but I think that this is doubly fun, just for this game, probably, it’s worth trying not even to connoisseurs. One problem – your friend should be available at an extended arm distance.

Vasilisa and Baba Yaga.

From Vasilisa and Baba Yaga, we have only a half -hour demo, and the game itself, apparently, will be short, nevertheless, you can also say a few words about it. There are things that I liked and which I didn’t like.

One merchant family lived in one unnamed Russian village: husband, wife and daughter Vasilisa. Woe in the family happened – the wife died and the father and daughter remained together. After a while, his father still married another woman, excommunicated the merchants from his family and left his daughter alone with the stepmother. The stepmother’s stepdaughter disliked and decided to get rid of the girl in the simplest way – she kicked out of the house and said not to come until the girl brings the fire of Baba Yaga. Further history of Vasilisa’s journey will occur in the scenery of Russian folklore.

The main feature of the game is an unusual setting. Here is a well-styled visual, and music with tunes in Russian, and the voice acting of the narrator with interspersed words and expressions, moreover, the subtitles differ from the voicing, and the storyteller, meanwhile, also somehow inspires the sounds, as if posing as some unfamiliar with the diploma of the serf peasant at the beginning of the XIX century;This is how he once heard a word somewhere, he pronounces, without assigning an appropriate letter to each sound. Among other things, the visualization of folklore was especially pleased in the game!

At the beginning of the game, Vasilisa recalls that her mother gave her a doll with the words: “Feed her and she will help you”. The doll in the game will act as someone like the keeper, who will scare away the water, and will try to prevent the mermaids of the boat turn over. This doll allows Vasilisa deeper and deeper to plunge into these forests, which are filled with various mythical creatures.

Like Vasilisa, we will play for the doll too. What, by the way, the whole gameplay consists? We reject the stick to the right and wait until something interesting happens to us, at the same time looking at night views. And the following may happen to us: we can meet some interesting non-hazardous creatures, perhaps the narrator will say something about this, but we can meet aggressive monsters-in this case, the narrator will tell us how to fight them or we will be given the control of a doll and the clumsy battleship will begin here. As an alternative, in addition to meetings with monsters, we can simply stumble upon a puzzle, such as a coral maze in demo.

And one more game I will put 3. I will not add the game to the viviller, but, nevertheless, I understand why play it and it even brings pleasure. This game is a small attraction with not badly visualized creatures from East Slavic folklore. She relaxes and immerses in a slightly gloomy fairy tale.

Song spears.

Spear Spear looks very strange. Here we have something like fantasy based on East Slavic folklore, which is trying to look like ancient Rus’. The keyword is “trying”. That Viking, who looks like a dwarf, will be given a warrior class of a warrior class for some Boris Kozheduba, then the ordinary Vityaz Procl Nikitich looks as if he had escaped from Western European fantasy. The style is not observed even at the level of the era;Here we have like a la ancient Rus’, that is, the early Middle Ages, but at the same time there is a unit of Sagittarius, which does not fit into this picture at all. (By the way, there was another game in the genre of East Slavic fantasy, which did not observe the style, you can read about it here.)

I’ll start with what pleases me the least. There is no plot in the game: there is no protagonist, no events, there are no characters, there is only a villain in the guise of Koshchei, who creates riots on the earth of our Russian. You can argue with me, because on the map on which we move, there are events in which they let us choose, make us a bad act or good. But these rare events on the map are nothing, just a bit from what you want to see in such a game.

The gameplay here is a familiar for many, we have another game that adapters the gameplay of the heroes of the sword and magic in his own way . At the very beginning of the game, we are given a warrior, a knight and a monk that we will control on the battlefield. To buy a new fighter – you need a lot of money to cure a fighter – you need a lot of money. In addition to money, the game has another currency that is needed for the construction of buildings in the city, but in the demo this currency does not work. Between battles we move to the points on the map. In other words, the song of the spear takes a lot of different games: here we have tactics from heroes with their specifics, moving the map and rare elections from blood enmity (I can’t remember something like this anymore) and the mortality of the characters from Darkest Dungeon .

The essence of the demo is to fulfill all the orders that can be found on the board with ads in a small settlement in the middle of the map. Orders are to exterminate the crowd of monsters, which is located in one of the three fog of the war of the war on the map. And having entered this area, we will no longer be able to go out, all the points on which we move will stop showing us what we will find if we go there – the icons will be replaced with the signs of the question. Having reached the final of this labyrinth and eliminating the crowd of monsters – we scatter the fog of the war and we can leave this zone.

I would appreciate the tactical component as “below the average”. Firstly, the worst decision made by the developers is to make it possible for interaction around Unit only strictly adjacent squares. That is, to pass, beat and use abbilies, we can exclusively vertically and horizontally, he will not roll obliquely. If you see that in Abilka it is written “around the character”, then this “around” is limited by four cells: two horizontally and two vertically. It even comes to funny! Abilka Vityaz is attracting and jerking to the enemy, and they work strictly in four directions, that is, pull the enemy, if he does not look at you in a straight line, it will not be! Because of this, the skill turns into almost unnecessary, because it is just attracting and jerking, there is no particular damage!

Another nonsense that even in the hardcore Darkest Dungeon is not. If your character dies, then he dies for good, which is understandable, it is not clear only how you should get out of the situation where you do not have damage. But the problem is real, because in the settlement you cannot buy those at all, so we will find out that we have only two close combat fighters for all demo and it is impossible to play further at their death. If you want other fighters, pay. Although okay, I would be happy if you could at least pay, but in the settlement we have a Sagittarius and a witch to choose from. I do not understand this, why not add just some kind of caravan with volunteers who can be taken for free to your team. Let them be weak, but at least some, and not Game Over on the screen. You can’t persist in the game, by the way, so you will have to completely start the whole adventure again.

I believe that there will be a fair assessment for this game – 2. It can be seen that the developers are trying to do something good, but I can’t recommend playing it, although you can try it, maybe you will like it. The game does not have a clear visual style, there is no plot, there are problems with the tactical component. In general, for tactical gameplay, I would play better in the same heroes or in Songs of Conquest, for the early access of which I recently made a review;And behind the plot and moral elections, I would better rely blood enmity . Why still play this game, I don’t know, I’m sorry.

Pathogen X.

Pathogen X took me less than a quarter of an hour, and were at the festival and games that required me and more time, but at the same time I decided not to tell about them. Do not think that out of these 15 minutes of gameplay, I will sit down and squeeze a fifteen -minute review, but I’ll even say an assessment at once – 3 score, commendable, I liked this shooter to my liking!

I liked it, because rarely, when you play demos – you understand what is happening around, they usually throw you into the movement itself, give a layout of control and entertain yourself. Immediately, according to the context and conversations with the radio operator, it is clear that this is some point torn from the middle of the game to show us the shooting component. I can say for sure, there will be some plot in the game. I have no idea about the level of its quality, but I have no doubt that you will be interested in looking at it. For the first time, for all my jumps on demos, I met excellent professional voice acting. I can say for sure that the “Napoleonic ambitions” of the local developers are much more adequate than their forces than the developers of some One Way Home, who also seek to do something big, but it is clear that budgets and experience do not allow.

Now to problems. I would gladly put all 4 points, if there is good shooting, but this. I went through the demo at the maximum level of complexity and I felt not difficult, but pain and irritation. I have never died, but in all the problems that happened to me, I blame exclusively the game and I would have burned very much if the developers did not make such a large number of CP with the player. The main problem is fat. Seriously. To kill an ordinary enemy, you need to plant two clips of a machine gun! Two! Opponents, I think, should be more and should not be reduced to fat. Well, do three bullets in the head – death, but no, that in the head, that in the body – two clips. This characteristic does not apply to shooters with guns and runners, who quickly crawl and beat on you on karachi, they die much faster. Two more problems: opponents shoot at you at least through the walls, they do not spell out in their intelligence that they don’t need to shoot if there is an obstacle between the player and the mob (by the way, they just take the bullets and fly through the walls, they do not cause damage, but they must also be filed);The game does not always fix the hit on the enemy.

From the good, I cannot but note the excellent graphic component, coupled with optimization, I thought the game would lag, and it flew. I had experience when I launched a demo of some kind of jester from the festival, and he launched as scum despite the fact that the graphics in it were specially stylized for old shooters.

The last time the single -player shooter of this orientation came out for the last time, I wish the developers of good luck and wait for a full release!

Major Bullet.

Demon Major Bullet is generally too short, lasts only 10 minutes, and I thought for a long time whether to talk about it or not. I will say a few words, because this game is not so bad that I did not say anything about her at all.

We have a very humorous platformer in front of us. Our main character is a bullet – illegal, because in electropolis all weapons are banned. And this world is humanized by different household items, including batteries and ducks, and such bullets as our main character. The plot promises to be non -casual, he is capable of causing a smile.

I am not a fan of the Platformers genre, but I am a fan of interesting ideas, and in this game there is a rather interesting idea that I have never seen anywhere else. Being a bullet, we can shoot ourselves. This is probably the most intriguing combat system of all that we will consider today today. We can shoot differently, for a special shot on the map, different abbers are scattered, in demo we will be introduced only to a powerful shot, thanks to which we open the heavy door.

You know, this is strange, to evaluate something so small, you have to rest a lot on imagination. I think I’ll put it 3, Not because I found some flaws, but because I simply fantasized a lot of cool pieces for myself. The game has an interesting gameplay feature, pleasant retro-stylistic and a brutal bad plot. But 10 minutes is not enough for something that in the interface and in the plot throws hooks, they say, we will have even more funny.

King’s Blade.

Skill for the full passage of the King’s Blade demo I did not have enough and I mean a purely second level, for some reason I was given the first one at all without problems. Nevertheless, in an hour of gameplay I have something to tell, although also a little.

King’s Blade is a classic Beat ‘Em Up with a side view. The plot here, as such, is not there again, here we just have unrelated locations in which we can build some kind of plot on our own, relying on the scenery in which we fight. For example, at the first level, we beat some robbers who for some reason decided to arrange a raid on the fortress, knights sometimes help us in beating villains. At the second level, we move through the canyon, here, in principle, there is nothing more to say.

We are allowed to choose one of four characters, as I understand it, only in demo, because there will be more on the release. Each character is really unique and gameplay for everyone changes normally, I will praise. For starters, management;We can: beat, dodge, shoot, jump and grab objects or small mobs. The differentness of all these things in different characters is amazing. So, for example, a barbarian, instead of a shot, just waves his ax, while having a couple of meters ahead, and his dodge is a shield. At the same time, the wizard as a shot uses spitting with fire a short distance, and creates a tornado around him as a dump, which also causes damage to enemies, in addition to leaving. Clever thief, when pressing the Doving button, will slip under the enemy, and she shoots on onions of onion a long distance.

In other words, the characters differ not just visually and not in passive characteristics, namely mechanically. The problem of the game is present with combinations, their too little. Cool side: you can only learn about the combo-studies on your own and only in a direct battle, because if we beat the air, and not by the enemy, then we will have the same animation. In addition, these combo is not recorded anywhere, so it will simply be impossible to view them either.

My assessment of demo – 4… on the thread … I really liked the game, but in the coopeous it will be amazing and I recommend that you play with a friend, but this may arise, because we have only a local cooperative here again. For me, a small amount of combo is leaving the abundance of completely different characters, which should be even more in the release version.

Union of Gnomes.

Union of Gnomes Card Battler managed to please me. Firstly, the demo turned out to be vast, I repent, I have not asked her, but I won’t remove it from the computer, I will still play;I played for more than an hour and I think that demo version can take somewhere else. Secondly, the game does not look clumsy at all, which is a rarity for the Indie-IGR demon, as I can judge by previous projects. The entire visual is made in the same style, I did not notice a single bug. Although there is still one problem: very often there is either no music, or it is too quiet and relaxing, and for some reason I am sure that there should be a combat sound in the battles, and this is not this lulling quiet strove.

The plot is present here. The developers took a fairy tale about Snow White and seven dwarves and redesigned it in a darker firm, in addition, completely changing the whole essence. Snow White here is the main villain who is able to command not only animals, but also gnomes with his singing. So, she exploits gnomov, and the local human kingdom oppresses them and uses them and uses them. Dwarfs are sent for re -education to Gnomontanomo, where they are taught to serve people. Under our control, a certain gnome is given, which everyone calls the boss, together with a bunch of other gnomes we run away from the gnomontanomo and unfold our struggle against the oppression of the small people.

The plot is not a great, of course, but motivates to pass and there is a desire to find out how the dwarves will be freed from the villain, how they will fight with her if she makes their slaves out of them. I think it’s not worth waiting for interesting characters from this simple story, there are some funny gnomes in the demo, but I would not call them deep. Do not wait for seriousness, the whole plot is served with humor, the game can even give children to play.

Gameplay is an interesting KKI and good card buttler. We begin to play in the camp of gnomes, in which we can see which cards are in the game, collect a deck of 10 cards or look at one of the three leaders to throw it pumping or pump it. Having left the camp, we find ourselves on a huge map of the world, on which only one province is available to us so far. Moving on the map is typical-arcade, there is a path with levels, we simply walk along this path forward, sometimes being distracted by bonus levels. There are not enough stars only for passing levels (I’m joking, developers, no need!).

At the level we have a separate roadmap and mechanics with sausages. You see, when we collect a deck of cards, we must pay attention to how many sausages one card devour in one move on the map, because if our deck does not have enough sausages, then gradually the move on this roadmap will be cut off from hunger one game map. At the beginning of the level, we are given 100 sausages and 100 coins, you can buy coins for coins on special cells, but there you can also fill up the health of our leader, and there you can also pump some card from the deck.

From below the card says how many sausages she eats for move.

And this is what the level of level looks like.

In battle, we take 5 random cards from the deck, which it is advisable to play everything in this move, because still the whole hand goes into the discharge. When the whole deck is in the discharge, we mix cards and again take 5 random ones from the deck in our move. Our task is to reduce the opponents of the opponents of 0 and not die, and we can also see what action the opponents will take at the beginning of their course, whether it is an increase in damage, creating armor or tossing us interfering with cards. By the way about them! The developers came up with interesting mechanics: in addition to the gnomes in the deck, we may have non-granular cards of the type of a related gnome because of opponents, but there are also use for them because there are other cards that use non-granular cards to fulfill some of their function, for example, 15 dashes for each non-granular card in the hand. The game still has an interesting pumping of a leader for eight purely rpgish characteristics.

ChZh, Baldur’s Gate.

Solid 4! This is not the best that I played from the list, but I did not find problems at all, this game will hang in my vocilist, I am interesting for me. Only some mobility of the project can scare away;In some moments, the game looks like it should have been released not in Steam, but in Google plays, but it somehow does not really scare me.

Tradesman: Deal to Dealer

And the cherry on this huge bunch of demo versions is Tradesman: Deal to Dealer! New Game from Azamatika, author of games such as Peace Death, Gone Done, Draw Chilly. In general, with humor, his future game will also be all right, it is completely and completely about humor, well, there is some kind of gameplay there is a background that is also very good. Let’s discuss.

I played a little in it, because it was difficult to play an incomplete version, since already in the twentieth minute I realized that I would go through it as soon as it came out. I think, because of this, it should be said right away that my assessment- 3. Now, find out why.

You tried to play a merchant in Mount and Blade, who purchases grain in the villages and transports it to industrial cities? So, Tradesman is completely based on this mechanic, which it, including deepening. We play for the merchant from the village of Domodedovo and our adventure begins with the fact that the grandfather gives us an order to repair the canopy, we can buy boards in Lesopilsk. Immediately we learn that in Petusharovo there is a demand for the grain that grandfather generously gives us.

Moving on the map occurs through battles with robbers, which can even be boars. In this humorous world, even animals speak and have non -zero intelligence, which is why it is funny at the same time, and the immersion does not even break! On the contrary, you are even more immersed in this abyss of a strange humorous world, in which the rooster will experience an existential crisis, and the wild boar demand a fuse so as not to rob you.

The battles proceed on their own, our task is only to occasionally apply the hero’s abilities and hire mercenaries to match the road on which we are going to go. The hero’s abilities are associated with his pumping, they are divided into several branches, there are passive ones, but there are active ones, there is nothing to talk about here. Our detachment consists of 5 members, one of which must be a horse, but the horse here is not only a horse. Each of the five automatically beats opponents.

There is one problem under the number: you can’t see in advance what skills of the character are needed to hire certain warriors, so I got into unpleasant situations when I dismissed the mercenary, but I couldn’t take new ones, because I have no definite skill and now I have to go with an incomplete detachment, and the enemies are tough here, so it’s better not to get into such situations at all.

There are two problems at number: there will always be. You cannot move from one point to another without battles, because they are required and at least two of them. It bothers too much, there should be some restrictions. In addition, the battles are not easy, therefore, if you have driven yourself to a position when you cannot hire new units, then the game is over for you, you need to start all over again. By “everything” I mean the whole game, and this is not a hornedness or sausal, in which the meaning is in repetition, no, here you will just have to go again, say, three hours of the game, to bake. I really hope that the release will have a way to get out of this hopeless situation.

It is because of the above problems, although I really want to, but I can’t put 4. But despite this, I really look forward to the game because of a humorous narrative, because what location you would not have come to-you can wait for something to entertain you here. The world here is filled with jokes and interesting situations.

Fyuh! When it came to my mind to write this article, I thought this business would be much easier, after all, demos, after all, and not full-fledged games. It couldn’t even occur to it that I would take it like that and I would write a half -hour longrid for a week, playing incomplete products and telling you about them. “Come out” grew into this.

I would like to say a few words about games that have not come here. Still, at the festival there were not 12 pieces, but a little more. When I played, I noticed that there are such games, the meaning of which I do not understand, the games that looked exactly like mobile phones and games that were too raw even for demos. I made such a conclusion: before releasing the game on Steam, it is better to answer your question “why play it in it?”Because, I noticed that this is a common problem. If the game does not have at least some narrative, then it is simply boring in it, therefore, if the game is plotted, then people need such a gameplay that they cannot find anywhere, and this is rare. (RoboHOLIC does not apply to any category, it is simply optimized by the ass, so I did not play the first-person shooter with an average personnel frequency of 40-60).

Thank you for reading, I hope they picked up a couple of games from my tales, which you will follow, like me!

I’m wondering what previews to you, readers of Stopheim, like more, so a small survey, as a reward – my immense love. : 3

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